*Note - The web version has a few bugs - mainly with visuals, but also hitting continue will bug it out. Downloading is advised.


Escape Transformation Dungeon is a M->F transformation roguelike where the goal is to beat the game before you are fully transformed and lose the will to escape. The gameplay involves choosing a path through the dungeon and facing events; either action based combat encounters that will test your skills, or unique story encounters where you will have to choose wisely.


*DEVELOPER NOTE*

This game is a roguelike, meaning it is very hard to beat on your first attempt. Or at all. I WANT you to lose and get transformed into the dirty little slut I know you are. You want to fuck the final boss with your big manly cock? Then you're going to have to spend the time losing, and getting turned into the slutty bimbo you should be, until you learn enough to beat her.


For updates and future games, follow me here on itch.io, or my patreon here - https://www.patreon.com/c/NulehaGames

Published 5 days ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 3.9 out of 5 stars
(7 total ratings)
AuthorNuleha Games
GenreAction
Made withUnity
TagsAdult, Erotic, Femdom, Roguelike, Top-Down, Unity

Download

Download
ETFD.rar 35 MB

Install instructions

1. Download the file.

2. Extract to desired folder.

3. Open the .exe to play.

Development log

Comments

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Download version doesn't play on ultrawide, the New Game button is below the screen

(1 edit)

I liked it. It has a charm that reminds me of web-games from the late 00s. (The ones with actual gameplay.)

Gameplay (combat) has ha solid base, althought a bit raw. (Mobs can spawn practicaly on top of you.) And it needs a bit more polish.

Combat animation definitively need some work, and mob models seems lower quality than the events. Mob collours can also use a change, purple and blue mobs are difficult to seperate. (i'm collour blind, but i think this might be an issue for others too.)

I liked most of the art and character modes in the events. Clean outlines, not overly detailed, and not ''noisy'' as i would describe it.(Easy to see the details that are, nothing that distracts from the scene.)

Ui does need some work though. The font and window size makes it a bit diffcult to read the stats.
(A larger character window could show of your models more, and you could use that extra space to realy show the size/height difference between the transformations.) Ofcourse this is your game, you make it the way you want.

If this is your first game, i would say you have done great! If not? then i still think you have done quite good. I see in this game a level of effort, that most adultfuntime games lack. And i think that is something you can be proud of!

here day 1

lifesteal should exist.

(+1)

I'd add the instruction that you can change weapons with Q and E.

(-10)

you had me until M > F
maybe people will make more games about male players receiving from females. (that arent generic anime/monster girl/furry bara)

it changes your phycology and physiology making you more fem and less inclined to fight and more inclined to fuck 

at least that's my take away.

I already was inclined to fuck!
consentual sex with monsters is my kink!
my body was fine without the sex change.

(+2)

I would think M2F is one of the main features of this game. It certainly what got me interessed in it. I get thats not your kink, but thats seem to be the game they wanted to make.

Its like you have gone in to a cinema, and now are complaing there's not enough books there.

Or like somebody downloading your content, and complaining to you about it being furry.

You are sounding a litle bit... you know...

Will try to play again

Great game! Love all of the elements you have combined here.

Thanks, glad you enjoy! :)

Will some form of healing even in a minor sense be implemented?

Currently there is only 1 encounter that regenerates your masculinity. I do plan on adding more, but I'm not sure about in-combat 'healing'.

I have noticed the masculinity regeneration encounter you are speaking of, glad to hear there will be more. Maybe not even combat healing but an option after defeating a skull level. Place an option to heal in with the others that increase your stats. Or possibly an encounter/chest item that will give you a one time heal. 

I am very much enjoying the challenge of the game as it is, just offering potential ideas. Again great work! Feels like real-time Slay the Spire

Not healing makes the game very unfun.